Version 0.1 of Oak 4 has been released you can download it here. So far it's a fairly basic bot, expect a number of improvements in later versions.
The bot is now working on Quake 4 version 1.2. It's more or less playable, I'm just waiting on some tweaks to the AAS code and then I should be able to release a test version - keep an eny on the forums for the latest news.
Hurray! The SDK is out, work on the bot has begun!
I've had a number of people ask for support with bots, wanting to discuss the Oak bots or to discuss bot design so I've put up a forum where we can all chat about anything and everything related to Quake Bots and the Oak Bots.
I have my copy! Excellent I'll start looking through the pk4 files tomorrow to get a feel for the scripting... all we need now is the SDK to be released!
Foo over at quake4world.com has setup a wiki page for Oak 4 you'll find it here: http://fps-media.com/q4wiki/index.php?title=OAK_Bot. He may also have some of the old version and has kindly offered to have a look and forward me whatever he has.
John Crickett the author of the Oak series of Quake bots has decided to begin work on a Quake 4 version of the Oak. This latest version of the bot will benefit from John's experience of developing previous bots for Quake. He plans to make this the best Oak bot yet. At the moment the bot is still in preliminary planning and the features have yet to be fully determined, it will however be intended to be able to play all the standard Quake 4 DM levels.
Copyright 2005 John Crickett, hosted by Trivial Business
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